Re: Mental Ray Animations: What's the Story?
Justin, not sure what you mean by animation is easier in mr than a static.
Only ever used MentalRay for architectural rendering. Flickering in MR is still possible when FG and GI are used together, my studio has had problems with interiors in the past, but the latest MR engine solves this FINALLY with a simple 'optimise for animation' tickbox. Yay!
Milford, we pre-save FG only if we don't have objects in motion or the time of day isn't changing. Not sure if there is any difference in presaving with materials or not performance wise.
Last edited by Adrian Bold; May 8th, 2008 at 12:03 AM.
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