Rendering interiors - Standard lighting Vs High output illuminated objects
Hey everyone,
I have been trying out lighting my scenes (high street stores - interiors) by using a series of cubes and spheres, each with an architectural shader with a luminance of approx. 6000cd/m2. The results seem quite nice but what is making me very interested in this technique is the renders time. The FG part of the renders is increased by the raytracing part is cut down dramatically giving me equal renders in less time.
Has anyone tried this technique? If so, how do you think it compares to standard lighting techniques? Also, what problems should I look out for?
Antony
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