View Single Post
Old May 9th, 2008   #1 (permalink)
pailhead
Senior Member
 
Join Date: Dec 2003
Location: back in Serbia
Posts: 169

Name: Dusan Bosnjak


Serbia 


Default Gamma/LWF versus Kelvins...

When using LWF with vray, i encountered a problem with IES files which work with Kelvins.

The gamma settings are affecting all the color sliders, including the one that is kelvin dependent.

I believe that the results i see in my renderings when using kelvin colors and LWF are wrong, but no one seems to notice or understand that.


This is an image where the room is being lit by a single IES (new vrayIES) light with a color of 8000K.

It is blue.





In this image, the gamma of 2.2 has been applied.




As you notice, it's not so blue any more, giving the impression of a warmer light. this is along the lines of D65 or so.


With GI, it looks like this:



But if i manually correct the color so its back to 8000k, it looks correct.






I would like to hear an opinion on this. Most people thing it's not a problem at all, but i fail to understand the concept. If the gamma setting washes out all our textures and colors and we have to bring them back by applying the inverse gamma, why shouldn't we do it with kelvins as well?
pailhead is offline   Reply With Quote