Ah - thanks for that. I'll have to see if Mental Ray has something similar.
I'm having a bit of difficulty in taking this scene apart and figuring out how to model it.
The chamfered window sides are a bit annoying to me.
I've often gotten that effect without meaning to - just select the two edges and chamfer, apply, chamfer half-as-much, apply - about 3 times. But I keep getting mesh errors when I do - just bunged up geometry. I've deleted the faces and capped, but it doesn't really fix it proper.
Since this is a learning exercise, allow me to ask some questions.
Straight forward, without the attention to detail, this is an incredibly easy scene to duplicate.
But factor in the lens distortion and the curved window sides, and it gets a bit tricky.
Taking a nod from your JPG of how you ruled (lined) the reference photo to get your lines to match, I did something similar to this one. However, the lens distortion affects it a bit, but it's still a help.
1) applied lines to the ref photo, to see where tops and bottoms and sides of things are (namely the windows and door)
2) I connected edges and slid them around to get the outline of the door and windows.
3) I then extruded them back into the wall
That's where I start floundering.
If I chamfer the edges of the window sides, I get a lot of geometry mesh errors.
I've just tried making a loft and it looks a lot better, but still some geometry errors in the original wall.
(I selected the bottom edges of the window, shape from selection, fillet the corner vert, then lofted)
I've had to stop for the night, as I have to get up at 3:30am to go to Job #1 (IBM).
I get off at 1p and then I have to go to Job #2 (photographer)
So, a long day tomorrow.
Any hints and tips you'd care to share would be great.
Thanks mate!
ps: I actually had the 2nd photo broken down in my head the second I saw it.