Hello DenisB,
thank you for a comment. Actually the tutorial you sent I have already seen, it is pritty good. The thing is that for what I do such level of detail is still too small One tree I had to model was used in a film where bees and wasps are the main characters, so bump maps nor displacement maps for tree bark where not enough, i had to model it manually.. It took me a month i think, for a single tree... Sad I didn't had access to zbrush by the time, that would be a solution for that very particular task. but,
Thank you very much for your thoughts, I really aprishiate it.
mr. quizzy, thank you for editing my post and adding a link, i know its a bit out of the forum policy(links are allow after person has made 10 posts in forums or something.. ), so thank you very much.
Every day I am posting a chapter from my thesis to my blog so soon my proposal will be online.
Its actually quite simple, but in my opinion results are somewhat convincing.
here i attach a picture of trunk shapes generated with a prototype which follows my proposal:
(lets see if i can post images

)
