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Old May 18th, 2008   #5 (permalink)
wda
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Join Date: Nov 2002
Location: Dallas TX USA
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Name: William Alexander


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Default Re: Getting into the Business

Quote:
Originally Posted by LeoBlanchette View Post
That is absolutely wonderful that it can be done by self-teaching! And like you say, I expected it would be a lot of work. Where I am moving in Hawaii I will have quite a few connections with Architects, so I will definitely follow that advice too.

If anyone else has any pointers, I'll certainly be taking them into consideration!

I'm curious how you were able to quit your job -- are you a student presently or are you making money with what you have so far in your study? I have three children below three years old and I'm a sole provider, so I have to be strategic in how I take on new skills.
Leo,

I'd suggest in your case your to ease into it. You appear to have solid skills in other 'Artisic' areas directly related to ArchViz. Leverage your contacts for information as to what they expect from ArchViz then self teach to meet and exceed those expectations. This industry, wether those in it or not, believe's itself to be vastly unique from the greater CGVFX industry that it is a niche' market of. Sorry for those who disagree The fastest learning path to understanding the majority of archviz is the process' and tools of the CGVFX industry. For two reasons. First, along with what Cgarchitect has to offer, the free online training is very abundant. Second after watching cgarchitect and this ArchViz industry change over the last 8 years all of those CGVFX tools are getting greater exposure. on the top end work there is very little difference between CGVFX and ArchViz. Greenscreen, serious in depth compositing of rendered elements, matchmoving of live footage to CG, and the overall high quality can only come from the very in depth techniques practicied every day in those studios. Only difference I can see is that ArchViz tends to be a bit more bare bones asseset wise. Generally small shops, very versitile artisans, limited applications and hardware. Obviously charactor animation, motion capture, immaculant keying and compositing, Full HD deliverables at a cinematic quality are very difficult to accomplish.

This industry can be a bit quirky, imho. Which can make breaking into challenging and making it a full time money tree (as opposed to a weed that pops up here and there) very frustrating. Don't let go of the idea of continuing what you do now-go. You never know. I freelanced for two years rather successfully, had a 'life change' (ex wife) took a job in a studio in Dallas Tx working on a very large alledged Archviz project and found myself not in that studio (Thankfully) but without a whole lot of freelance work. LOL Not to mention a very nasty taste in my mouth overall about the greater CG industry in general. This story is stating the obvious, but it's very easy to get emotionally attracted and finacially affected. I let go of what I had done for 20 years to move into CG work and the life change bump in the road, coupled with leaving the studio made me rethink many things. Was reminded of an anology about work/jobs. Always have one your shopping for, one you drive everyday and one your trying to get rid of. LOL Where I'm working now is the vehicle I was getting rid of overhauled into the one I was shopping for. hehe though the tracks I want to race on don't open very often

With three small children I hope you see where I'm coming from. Work toward it, use your networking,don't over reach and keep trading up

Cheers
Wax
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