problem in daylight with fg
Hi.............I have a great problem in using daylight with mental ray. please somebody help me. I created an exterior scene in 3dsmax8 and set a daylight with intensity value 1. I also enabled global illumination and final gather with default values. And in environment settings I select logarithmic exposure control.Another important thing is materials. Ya....... in materials also I applied only architectural materials. But finally it looks very shabby and patchy. Please help me to produce a photorealistic output. Please check my works and tell what will be mistake. In attachments, one image is with daylight and final gather. Another one is scanline with m area omni light.
Last edited by 3d artist; May 20th, 2008 at 08:20 AM.
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