Quote:
Originally Posted by only3d
no need for booleans here.
either use pro-boolean (try installing it anyways it might work with max7 as well) or just do the whole thing using edit mesh or edit poly (negative extrude).
ull get better results than either one of em.
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i am abit confuse of which step should go first, we have convert the object into editable-poly then go for pro-boolean or go for pro-boolean before convert the object into editable-poly??? which one should go first???