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Originally Posted by SandmanNinja
I'm wanting to put reflective windows in there, but if I use A&D Glass (I've tried all three), the building becomes see-through.
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Your building has not become see-though. It appears that way because of the uniformity of the image you have chosen to use in your environment slot. If the surface were truly see-though, then you would see the lattice work on the backside as well.
Quote:
Originally Posted by SandmanNinja
Can someone please advise me on a good way to get glass to reflect but not be like a mirror or point out where I'm going wrong?
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Reduce the amount of reflectivity on your material and add a noise modifier to your materials' bump slot. Play with the settings until you get some subtle distortion on the reflections. Most buildings with glass surfaces show this type of distortion because their surfaces are not completely flat.
Quote:
Originally Posted by SandmanNinja
Do I need more 'environment' to reflect? Like other buildings and such.
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Try using different images to see how their reflections affect your buildings' surfaces.
You can get quite sophisticated with the environment slot. Try using a hi-res photo for your background, the HDR for it's light/shadow contribution and perhaps even a third image that only appears in the reflective surfaces of your buildings.
The advantage of this approach is alot of flexibility and more creative control.