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Old December 16th, 2006   #11 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

I wasn't suggesting switching - just adding one Windows PC to run one specific piece of software. A lot of companies do this - I've worked in Windows offices where a couple of graphic designers have Macs, and I know somebody who's a partner at a firm that uses Macs, he's so pro-Mac use that he's featured on Apple's web site, and he's got a couple 3D guys using Windows. It sounded like you wanted Rhino but the IT department was getting in your way.

Anyway, what I'm suggesting is that since what you really want is Rhino, you should have Rhino. (Where's Antisthenes when you need him?) I've got a Mac myself and I'd rather be using it than a Windows box, but to get the most productivity sometimes a Windows-only program is needed.

The only software I've used that does what Rhino does as well as Rhino does it is Alias Studiotools, and even that doesn't deal with DWG files as well as Rhino. Since you have Maya, and its NURBS modeiling isn't cuttin it for you - and of the all-purpose 3D programs, Maya's got the best NURBS system - then FormZ probably isn't going to cut it either. It's really more of a polygon modeler when it comes down to it, it doesn't have the kind of technology behind it that lets you do really advanced NURBS work. It sounds like you've found Cobalt works for you, so I'd suggest trying a prototype project in the demo. I'm not sure there are any Cobalt users on this forum, and there aren't even that many still using FormZ.
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Old December 18th, 2006   #12 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

back when formZ 3.0 was out, I was introduced to Rhino 3d.... I never went back to formz.

Unless they came out with something much, much better.... FormZ nurbZ can't compare the real deal
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Old December 29th, 2006   #13 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

somebody is deleting my threads/posts and not giving reasons
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Old December 29th, 2006   #14 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

Quote:
Originally Posted by Antisthenes View Post
somebody is deleting my threads/posts and not giving reasons

from which thread ?
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Old December 29th, 2006   #15 (permalink)
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Thumbs down Re: highend 3d modeling nurbs on mac !

about 10 different ones. inc. this one

by 'quizzy'?, i am bringing it to the attention of the Amin with the hope this can be resolved.

Quote:
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from which thread ?
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Old December 30th, 2006   #16 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

If you're using Archicad, why not use the Maxonform product for Archicad?

http://www.graphisoft.com/products/a...maxonform.html

I think it does all of the great nurbs stuff you want while being PPC and Archicad compatible.

Have you looked into it?

Wm

Last edited by makeArchitecture; December 30th, 2006 at 07:56 AM.
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Old December 30th, 2006   #17 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

I believe that's a poly modeling solution, could be wrong though...
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Old January 11th, 2007   #18 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

MaxonForm is Cinema4D. You can do some kind of Nurbs and Subdivision surfaces, but not the full Curve/Surface control that comes with a program such as Rhino. But it integrates with ArchiCAD... unlike all other solutions. And yes, OBJ import was nice to have in ArchiCAD.

Is FormZ not meant for NURBS? I never liked it enough to try it in detail.

Have you tried Concepts?
http://www.csi-concepts.com

DCC software is indeed not what you need, although Maya is said to have a good NURBS implementation.

Maya also supports T-splines:
http://www.architosh.com/news/2005-0...tsplines1.html
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Old January 11th, 2007   #19 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

What about the obvious choice of modo? Nurbs based and runs OSX.
http://www.luxology.com/whatismodo/
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Old January 11th, 2007   #20 (permalink)
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Default Re: highend 3d modeling nurbs on mac !

Isn't Modo polygon/subd? I tried a demo a while back and it was great but not in a Rhino/Alias Studio way.
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