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Old June 11th, 2008   #2 (permalink)
mattclinch
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Location: W. London
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Name: Matt Clinch


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Default Re: background visible through transparenies

its a known issue. i believe there is a work around using the 'Raytype Switcher' production shader. this sits in your A+D material diffuse slot and allows you to define the colour of bounced, reflected, refracted etc rays. i believe jeff patton has a good blog entry on the unlocking and use of this shader -

http://jeffpatton.cgsociety.org/blog/archive/2008/1/

let me know if that works - haven't this issue for a while so not tried this work around.
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Matt Clinch
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