Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > VRay Render

Notices

VRay Render Chaos Group VRay Renderer

Reply
 
LinkBack Thread Tools Display Modes
Old December 29th, 2006   #11 (permalink)
Senior Member
 
yogeshwagh's Avatar
 
Join Date: Dec 2005
Location: India
Posts: 109

Name: yogesh wagh


India  Send a message via MSN to yogeshwagh


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Quote:
Originally Posted by Rick Eloy View Post
Well, Yogesh, there is a tiny difference between the two frames. It's tiny, but noticeable. Can you post your settings? From my experience, this kind of thing happens with low settings, either for LC or IrrMap. One thing that occured to me is that you are probably using the LC scale set to screen, which is likely to cause that effect in animations. If so, change it to world and render these 2 frames again to see what happens.
hi rick,
thanks for replying me. my settings are as follows.....:

Primary :- Irradiance Map
:- high animation with 50 samples

Secondary :- lightcache
:- with 1000 samples and prefiltering is 600
samples size 2
world
interpolation samples 20
glossy rays checkbox is on.

and my light settings are
four directional lights with projection map having shadow map of size 2048.

Two Vray lights
intensity is 15
store with irradiance check box is off
smooth shadows on
subdiv samples are 20

For material settings
i m using falloff reflection for all my book maps
and sample size is 20


Thanks
Yogesh
yogeshwagh is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #12 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Can you PLEASE let us know if any objects or lights are animated in your scene. We cannot solve your issues without this specific knowledge.

If they ARE animated, you CAN'T use an IR map without having some issue of flicker. IR maps only really work stills or static scenes. I suggest you look at that link I sent you earlier.

If they ARE NOT animated, we need to have a closer look at some other possible issues. Possibly if you are using interpolated glossies.
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old December 29th, 2006   #13 (permalink)
Moderator
 
Rick Eloy's Avatar
 
Join Date: Apr 2002
Location: São Paulo, Brasil
Age: 31
Posts: 2,388

Name: Ricardo Eloy


Brazil  Send a message via Skype™ to Rick Eloy


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

A screen shot would have done, hehehehe....
Let's see...
- What's your Hemispheric Subdivisions set to?
- LC sample size is in what? Centimeters? Inches? Remember, you have to set you sample size to a small value in order to get a more accurate solution and get rid of deffects (meaning flickering). Also, maybe your prefiltering settings are too high.
- Shadow Map? Why would you use that? You have VRayShadows, faster and more realistic!
- THis probably has little to nothing to do with the flickering, but why use falloff reflections on the books? Are they really that important?
__________________
Rick Eloy
reb digital - Really, I'm doing it for the kids...
Rick Eloy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #14 (permalink)
Senior Member
 
yogeshwagh's Avatar
 
Join Date: Dec 2005
Location: India
Posts: 109

Name: yogesh wagh


India  Send a message via MSN to yogeshwagh


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Quote:
Originally Posted by Rick Eloy View Post
A screen shot would have done, hehehehe....
Let's see...
- What's your Hemispheric Subdivisions set to?
- LC sample size is in what? Centimeters? Inches? Remember, you have to set you sample size to a small value in order to get a more accurate solution and get rid of deffects (meaning flickering). Also, maybe your prefiltering settings are too high.
- Shadow Map? Why would you use that? You have VRayShadows, faster and more realistic!
- THis probably has little to nothing to do with the flickering, but why use falloff reflections on the books? Are they really that important?
hi rick
i have attached herewith my screenshots of my settings. please look at it and please give me the solution
Attached Images
File Type: jpg page01.jpg (122.2 KB, 12 views)
File Type: jpg page02.jpg (119.4 KB, 9 views)
File Type: jpg page03.jpg (117.5 KB, 7 views)
File Type: jpg page04.jpg (118.9 KB, 7 views)
yogeshwagh is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #15 (permalink)
Senior Member
 
yogeshwagh's Avatar
 
Join Date: Dec 2005
Location: India
Posts: 109

Name: yogesh wagh


India  Send a message via MSN to yogeshwagh


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Quote:
Originally Posted by Christopher Nichols View Post
Can you PLEASE let us know if any objects or lights are animated in your scene. We cannot solve your issues without this specific knowledge.

If they ARE animated, you CAN'T use an IR map without having some issue of flicker. IR maps only really work stills or static scenes. I suggest you look at that link I sent you earlier.

If they ARE NOT animated, we need to have a closer look at some other possible issues. Possibly if you are using interpolated glossies.
hi chris thanks again for replying me so fast..
yes my two vray lights are animated with the camera. they are linked with the camera. but my objects are not moving they are static.
if i use universal settings then it takes long time to render. actually i have a deadline by tuesday so if i use the universal settings then my animation won't render within the deadline.
can you please suggest me some good settings for HDTV animations. because i have to render only HDTV Output for all of my animations. and pixel size is 1920 X 1080 .


thanks
Yogesh
yogeshwagh is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #16 (permalink)
Senior Member
 
yogeshwagh's Avatar
 
Join Date: Dec 2005
Location: India
Posts: 109

Name: yogesh wagh


India  Send a message via MSN to yogeshwagh


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Quote:
Originally Posted by Rick Eloy View Post
A screen shot would have done, hehehehe....
Let's see...
- What's your Hemispheric Subdivisions set to?
- LC sample size is in what? Centimeters? Inches? Remember, you have to set you sample size to a small value in order to get a more accurate solution and get rid of deffects (meaning flickering). Also, maybe your prefiltering settings are too high.
- Shadow Map? Why would you use that? You have VRayShadows, faster and more realistic!
- THis probably has little to nothing to do with the flickering, but why use falloff reflections on the books? Are they really that important?
hi rick,thanks for replying ...
Shadow Map? Why would you use that? You have VRayShadows, faster and more realistic! :- if i am using shadow map for four directional lights because i am using a animated projection map of the window and leaves.

thanks
yogesh
yogeshwagh is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #17 (permalink)
Veteran Member
 
Brian Smith's Avatar
 
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,081

Name: Brian Smith


United_States 


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

You might really want to take a step back and try to make this as simple as possible. You're really shooting for some unusual things. Even if you didn't have a deadline, I would avoid animating lights or any other objects until you are VERY comfortable with the whole process, because it aint as simple as throwing in a few settings and sitting back for the results. And as Chris said, it will bring about some incredibly long render times. If you throw 1920x1080 on top of that, forget about. Why are you rendering it in HD? Is it because the client is asking for it that way...are you doing it as a type of supersampling approach to improve the quality? How are you even going to record and playback the HD animation?
__________________
Brian Smith
www.3dats.com
3D Architectural Training Solutions
Brian Smith is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #18 (permalink)
Senior Member
 
yogeshwagh's Avatar
 
Join Date: Dec 2005
Location: India
Posts: 109

Name: yogesh wagh


India  Send a message via MSN to yogeshwagh


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Quote:
Originally Posted by Brian Smith View Post
You might really want to take a step back and try to make this as simple as possible. You're really shooting for some unusual things. Even if you didn't have a deadline, I would avoid animating lights or any other objects until you are VERY comfortable with the whole process, because it aint as simple as throwing in a few settings and sitting back for the results. And as Chris said, it will bring about some incredibly long render times. If you throw 1920x1080 on top of that, forget about. Why are you rendering it in HD? Is it because the client is asking for it that way...are you doing it as a type of supersampling approach to improve the quality? How are you even going to record and playback the HD animation?
Hi brian ,
I am working with Digitaljuice animations Pvt. Ltd. actually we are a product based company. and all our animations are on HD only. so i have to render on that size only. and our proces is like we are rendering oure animations on 60 fps so that enduser can use it on either 30 fps or 60 fps. and we composite our sequence in AFx with Field render.
please visit this link www.digitaljuice.com


Thanks
Yogesh
yogeshwagh is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #19 (permalink)
Moderator
 
Rick Eloy's Avatar
 
Join Date: Apr 2002
Location: São Paulo, Brasil
Age: 31
Posts: 2,388

Name: Ricardo Eloy


Brazil  Send a message via Skype™ to Rick Eloy


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Yogesh,
I took a quick look at your settings. First, you're set to a fly-thru animation and you have moving lights. Remember what Chris said: if you have anything other than a camera moving (even an animated shader) you'll have to go brute force. Period. That means you'll need an awfully long time to render everything, and using HD definition you're on to a long, long, loooooooong wait.
Piece of advice: avoid moving things as much as you can. Even the simplest animation will take ages to render with moving stuff, so try to avoid it. But, as your job requires it, I'd say you'll need to change your settings to single frame (as already spotted) and try to use a renderfarm. Believe me, you'll need it.
__________________
Rick Eloy
reb digital - Really, I'm doing it for the kids...
Rick Eloy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old December 29th, 2006   #20 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

Three things...

When doing a HD animation, you should always plan on at least an hour a frame for renders. So always plan ahead. That is critical.

Next... you can NOT animate the lights (as everyone else is telling you), at which point you can bake the IR and LC maps

Or you can suck it up and use the Universal settings, as I suggested, with the slightly lower settings of min 1 max or 25 and clr thresh of 0.002

Other than that... you have no other choices.
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
irradiance map.. shikodesign2000 VRay Render 1 December 16th, 2006 09:31 AM
Irradiance Map in animation FlytE VRay Render 4 June 21st, 2006 07:54 AM
Problem for irradiance map with moving camera only yogeshwagh VRay Render 7 May 28th, 2006 10:10 PM
Light catch map and irradiance map corrections naominch VRay Render 1 March 7th, 2006 06:21 PM
a simple question about irradiance map in animation ! edward80 VRay Render 11 November 1st, 2005 12:42 PM


All times are GMT -7. The time now is 10:44 PM.





Powered by vBulletin® Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.