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Old January 1st, 2007   #21 (permalink)
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Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

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Originally Posted by Rick Eloy View Post
Yogesh,
I took a quick look at your settings. First, you're set to a fly-thru animation and you have moving lights. Remember what Chris said: if you have anything other than a camera moving (even an animated shader) you'll have to go brute force. Period. That means you'll need an awfully long time to render everything, and using HD definition you're on to a long, long, loooooooong wait.
Piece of advice: avoid moving things as much as you can. Even the simplest animation will take ages to render with moving stuff, so try to avoid it. But, as your job requires it, I'd say you'll need to change your settings to single frame (as already spotted) and try to use a renderfarm. Believe me, you'll need it.

hi rick,
thanks for your valuable support and suggestions to me,... now i have launched my renders with single single frame only. because my deadline is there within this weekend.
thanks again

Thanks

Yogesh
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Old January 1st, 2007   #22 (permalink)
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Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

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Originally Posted by Christopher Nichols View Post
Three things...

When doing a HD animation, you should always plan on at least an hour a frame for renders. So always plan ahead. That is critical.

Next... you can NOT animate the lights (as everyone else is telling you), at which point you can bake the IR and LC maps

Or you can suck it up and use the Universal settings, as I suggested, with the slightly lower settings of min 1 max or 25 and clr thresh of 0.002

Other than that... you have no other choices.
hi chris,
thanks for supporting me with your valuable suggestions. i have launched my renders with single single frames because my deadline is there within this weekend. hope it will be going good ...

thanks again

Thanks
Yogesh
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Old July 25th, 2007   #23 (permalink)
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Default Re: Problem with Irradiance map multiframe incremental urgent pls help....

I understand what is happening...... when you use "incremental" it means that vray is based in last frame calculated to aproximate the next one, and obviously after your first an last frame is not the same frame.... so, when you use incremental add or multiframe incremental, the two frames are not equaly calculated there must be a solution in vray but not discovered yet for me...

I would try some video compositing, render the first 30 or 60 frames (depending on your animation length) and the last 30 or 60 frames in single frame mode, and edit these portions of video with the flikering video using transparency or dissolve effect...
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