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#1 (permalink) |
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Senior Member
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hi to all,
i have stucked with one problem with irradiance map calculations with multiframe incremental . I m working on the loopable animations so in my animations my 1st and last frame should be same. when i m rendering my 1st and last frames without saving irradiance and lightcache both are coming same. but when i m saving my lightcache and irradiance maps with multiframe incremental and giving the path for both then it is giving me shadow jitters and lighting jitters. i don't know why its happening ,..... i request you to all pls help me out in this thanks in advance Yogesh |
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#2 (permalink) |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,058
Name: Brian Smith |
your description is a little confusing...are you network rendering?
Use 'Incremental Add to Current Map' for IR map and 'Fly-through' for LC and you shouldn't have any problems. |
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#3 (permalink) | |
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Senior Member
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Quote:
i will try this. i will describe u in brief,... see i am working on the loopable animations. so i have to match my lighting and all objects in my scene with the last frame means my 1st and last frame should be same no flickers in lighting or in shadows. in my project i m moving a light source with my camera to match the lighting of 1st frame and last frame. so if i render with single frame irradiance map and single frame for lc then both the frames are totally matched. but the problem comes when i am saving my lc with flythru and irradiance with multiframe incremental. if i render my 0th and last frame with these two lc and irradiance map saved for whole animation it won't match its giving flickers in shadows. thanks Yogesh |
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#6 (permalink) |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,058
Name: Brian Smith |
Maybe it's just me but i still don't understand the justification for animating the lights. There's no reason why you can remove flickering GI without animating the lights. You can look at an example of a 'flickerless' (?) animation setup on the insider article 'Creating Vegetation on a Large Scale - Part 2 of 2'...in the scene file we created a looping animation (that I think is what you're trying to do) and there's no flickering GI.
I like that word, flickerless! I think i'll use it more |
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#7 (permalink) | |
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Senior Member
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hi brian thanks for reply, where is that article ,.. can u pls send the link |
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#8 (permalink) | |
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Senior Member
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i have already rendered with single frame for both lc and irr map but it gives me so many flickers in shadows. i will upload my 0th and 900th frame just see it. then only u can find my problem please go through the attachements and give me the solution |
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#9 (permalink) |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
You can only bake lighting (use saved IR and LC maps) if ONLY your camera is moving. If your lights or geometry changes... even if your shaders change, you will have yo do through it brute force. You sort of have no choice there. In order to make it "flickerless" you will have to use high settings. A good "universal" setting can be found here:
http://www.chaosgroup.com/forum/phpB...ic.php?t=14747 However, I have found that you can get away with somewhat lower AA settings, in 95% of the cases. 1/25 and 0.002 or so should be good, and keep your render times more reasonable.
__________________
Christopher P Nichols |
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#10 (permalink) |
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Moderator
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Well, Yogesh, there is a tiny difference between the two frames. It's tiny, but noticeable. Can you post your settings? From my experience, this kind of thing happens with low settings, either for LC or IrrMap. One thing that occured to me is that you are probably using the LC scale set to screen, which is likely to cause that effect in animations. If so, change it to world and render these 2 frames again to see what happens.
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