Quote:
Originally Posted by AJLynn
Tile map in your texture, or model it, or model it as a plane with edges separating polygons for regular and joint - anything that lets you put almost any variation at all in the texture where the lines are will be enough at that distance.
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ajlynn can u please refer my image which i post
in that every tile you can find difreent distence so i dont think we can apply texture for that
and in that project gird should me perfect at horizontal and vertical
so i dont think texture can be help us. i made grid and panel in autocad then i import in max but i just want to know abt model in max
i think this is most complecated modeling in max