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Old June 14th, 2008   #3 (permalink)
SandmanNinja
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Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375

Name: Joel Callahan


Australia 


Default Re: Light Leaks using extruded splines

Hey Matt,

It's just a technique that I picked up from a video tutorial.
It's just a way to see where the photons are hitting. Are they energic enough? etc etc

Wow - never considered firing that many photons!

[time passes]

Okay, I set it to 100,000 and then 250,000 photons per sample.
It looked really good! I don't know how I missed that very important step the first time around. Guess I was too inexperienced to figure that out.

The blotches are all gone. But the area under the archways are actually darker here now. Hmm... If I remember, there are no multibounces when you use photons - is that correct? That would explain the area being darker as it is not in the direct sunlight.

Thanks again - be interested to get your feedback again.

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Last edited by SandmanNinja; June 14th, 2008 at 04:12 AM. Reason: added new render
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