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Old June 14th, 2008   #6 (permalink)
SandmanNinja
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Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375

Name: Joel Callahan


Australia 


Default Re: Light Leaks using extruded splines

Hi Tunde - thanks for the feedback and suggestions.


I tried to render the same scene, only with no photons/GI.
It took AGES, even with lower anti-alias settings.

I wasn't sure if values greater than 0 would be ignored or not when I used GI (I wrote down in my notes that you couldn't bounce in FG),

but I just did 2 quickie renders and compared them in RAM Player:

Render #1 (test_01.jpg):
800x600
GI; 250,000 photons; FG; Min: 1, Max: 4 - Bounces: 0; Time: 11 minutes 50 seconds

Render #2 (test_02.jpg):
GI; 250,000 photons; FG; Min: 1, Max: 4 - Bounces: 3; Time: 12 minutes 07 seconds

Ram Player and render time confirms that there is no difference between a scene with multiple bounces and a scene with 0 bounces, using GI.

I have attached my exposure settings - can you suggest something that I should change?.

Since I can't BOUNCE the photons in the render, I thought I'd try to fix the shadows in Post in Photoshop.
I went into Photoshop and did the following:
Image -> Adjustments -> Shadow / Highlight
I applied a 20% value to the shadow, brightening the shadows.

Thanks for the feedback - I appreciate it.



Scene with a background inserted via Alpha Channel and Image Adjusting the shadows
Attached Images
File Type: jpg exposure-settings.jpg (96.4 KB, 5 views)
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