Re: Light Leaks using extruded splines
Justin,
THANK YOU very much!
I 'knew' that photons bounced, but I didn't know where to control how much they bounced until you showed me the light.
Tripling the number of bounces really got those photons in the nooks and crannies.
I know when I used Log (instead of mrPhotographic), I'd set the physical scale between 80,000 and 120,000 (as per Brian Bradley's tutorial) and it looked really good and proper. There doesn't seem to be a 'counterpart' for the physical scale in mrPhotographic...?
Render time went from 10min 50sec to 15min 23sec, and Ram Player shows the shadows corners aren't so dark with the 30 setting.
And the colours do look richer.
I've added your post to my notes.
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-SandmanNinja
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