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#1 (permalink) |
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Member
Join Date: Nov 2006
Location: Las Vegas
Posts: 49
Name: Wyatt Hammer |
Im trying to compose a birds eye view of a site where a new building is to be located. I have the basic model done in Max, but now i'm trying to figure out how to:
1. Set up the camera view so it most closely resembles the site photo I already have 2. Save out only the building and the shadow cast by the building I know this has something to do with alpha channels and shadow matte material, both of which I know nothing about. Thanks for the help. P.S. I'm rendering with Vray, if that makes any difference. |
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#2 (permalink) |
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Veteran Member
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this is for (2)give the ground plane a basic vray material ... go into vray properties of that material ... switch on the matte object ... affect shadows ..alpha contribution -1(or)0 and save it as .tga
for (1) i would usually put the image in the environment slot and make it viewable in the viewport and adjust the camera to come close hope it helps |
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