Re: Blending 3 materials using vertex paint modifier.
for one of the 2 materials, use a mix map, a cellular map, etc. You can nest it pretty darn deep.
Mix Map
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-> Channel 1 = Black
-> Channel 2 = Mix Map (or Cellular)
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-> Channel 1 = Black
-> Channel 2 = Mix Map (or Cellular)
ad infintunitum
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