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#1 (permalink) |
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Junior Member
Join Date: Dec 2006
Location: paris
Posts: 25
Name: hugolino jaulino |
hi everybody,
i have a problem when computing GI in Distributed rendering mode there are some lighter and darker buckets ramdomly in my final output I'm sure that the problem come from the interpolation of glossy reflections i want to know if there is a way to save the calcul of glossy ref it can maby help me please help me cheers |
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#4 (permalink) |
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Junior Member
Join Date: Dec 2006
Location: paris
Posts: 25
Name: hugolino jaulino |
IR map is computed in single frame mode
i'm sure (not totaly) that glossy effects causes the prob because if i uncheck glossy effects in the global switch roll-out, all is ok. i often use intepolation check-box in vray-mat, it's faster to render than the default mode for glossy refl/refr... |
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#5 (permalink) | |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
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#6 (permalink) |
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Junior Member
Join Date: Dec 2006
Location: paris
Posts: 25
Name: hugolino jaulino |
hi
ok try to render a still image thus i think it's good to use this option(use interpolation) i've found on vray info an interesting topic about the "use current pass samples" they said that it's in the advanced options of irmap rollout i don't find it does anybody know this option? |
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| Thread | Thread Starter | Forum | Replies | Last Post |
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| reflection without using a flat plane? | Michael Earley | 3ds Max | 7 | September 13th, 2005 04:11 PM |
| Floor reflection....again | Chris Linek | Autodesk VIZ | 4 | October 21st, 2004 08:51 PM |
| vray: no gi with reflection | virses | VRay Render | 6 | October 8th, 2004 09:25 AM |