Quote:
Originally Posted by Limit
Hi!
2 quizzy
Why? We have created specially for this standard leaves, they contain 1,2,3 etc. polygon.
Mesh parameters--> Add-->Standard leaves
We will later give examples ...
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well yeah thats what I meant, without opacity mapped leaves and branches, its all polygons if you choose to. Which I like. In GI opacity mapped leaves and such are taking much longer to render as raw polygons.
the demo version limitation of supporting brazil, vray and some other renderers is due to the multi-res mesh and being able to convert the tree into a editable mesh during render time. multi-res meshes can give some problems with several renderers...
The demo version was not rendering in brazil but was in scanline and even mental ray