View Single Post
Old June 18th, 2008   #14 (permalink)
quizzy
Super Moderator
 
quizzy's Avatar
 
Join Date: Apr 2002
Location: Utrecht, The Netherlands
Age: 35
Posts: 1,610

Name: Michiel Quist


Netherlands  Send a message via MSN to quizzy


Default Re: GrowFX for 3ds Max 64-bit.

Quote:
Originally Posted by Limit View Post
Hi!
2 quizzy

Why? We have created specially for this standard leaves, they contain 1,2,3 etc. polygon.
Mesh parameters--> Add-->Standard leaves
We will later give examples ...
well yeah thats what I meant, without opacity mapped leaves and branches, its all polygons if you choose to. Which I like. In GI opacity mapped leaves and such are taking much longer to render as raw polygons.
the demo version limitation of supporting brazil, vray and some other renderers is due to the multi-res mesh and being able to convert the tree into a editable mesh during render time. multi-res meshes can give some problems with several renderers...
The demo version was not rendering in brazil but was in scanline and even mental ray
__________________
Michiel Quist

http://www.3idee.nl
quizzy is offline   Reply With Quote