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Old June 19th, 2008   #5 (permalink)
crazy homeless guy
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Join Date: Nov 2002
Location: San Francisco
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Name: travis schmiesing


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Default Re: Mental Ray Proxies Usability

I have adaptive degradation turned on typically. I haven't tried it off. Typically I try to keep my trees 350,00 to 500,000 poly's, but lately I have had the need for evergreens, and old growth trees. Hence the high poly numbers.

I will try to switch to A&D shaders tomorrow or the next day, but I am thinking that is not the problem I am having since it deals more with viewport navigation than rendering.
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