Re: Mental Ray Proxies Usability
I have adaptive degradation turned on typically. I haven't tried it off. Typically I try to keep my trees 350,00 to 500,000 poly's, but lately I have had the need for evergreens, and old growth trees. Hence the high poly numbers.
I will try to switch to A&D shaders tomorrow or the next day, but I am thinking that is not the problem I am having since it deals more with viewport navigation than rendering.
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