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Old June 22nd, 2008   #5 (permalink)
schmoron13
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Join Date: Jan 2003
Location: Syracuse, NY, Walnut Creek, CA
Age: 29
Posts: 331

Name: Doron Serban


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Default Re: How to make flowing river

assuming that you're using Max, but these work with any package assuming you're using Mental Ray.

personally, you can't go wrong with RealFlow. I used it for my thesis and it's super quick to pick up (especially the fluid simulator), and exporting it to Max is a breeze.

if not, i'd recommend one of two modes:

HEAVY DETAIL: model and texture the riverbed, then boolean the water so it's a solid sitting on the water. if you look on jeff patton's site (http://jeffpatton.cgsociety.org/blog/archive/2007/1/), he has a great caustics water tutorial which when using max2008/2009, is super quick to get fantastic results. You can have caustics, refraction, the whole shabang.

LIGHT DETAIL: model the river bed, and then put in a plane for the water surface. You can then just use the arch&design water material, and set it so it's more river-like (default is ocean).it's fully animate-able and with a little tweaking you can go from silt still water to a gushing rapid. and if you really want to get nutty with it, you can add noise modifiers to tweak the plane before hand.

hope this helps
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Last edited by schmoron13; June 22nd, 2008 at 06:57 PM.
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