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Old June 23rd, 2008   #28 (permalink)
crazy homeless guy
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Join Date: Nov 2002
Location: San Francisco
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Name: travis schmiesing


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Default Re: Mental Ray Exposure Modifier

Quote:
Originally Posted by Camby1298 View Post
Its not Max scripting in this case that you need to know. Its how to develop mr shaders for this specific instance. There are many tutorials on the web on how to develop shaders; I'll have a look into it as well.
Possibly, it would certainly give you more options. That is how the BO script is set up, but Zap clearly states that he called the existing MR Photgraphic controls via scripting, not by developing a new shader. It is a '.ms' file, and not a '.mi' file.

http://mentalraytips.blogspot.com/20...h-dof-and.html
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