View Single Post
Old June 26th, 2008   #8 (permalink)
illegalalieninbeijing
Member
 
illegalalieninbeijing's Avatar
 
Join Date: Jun 2007
Location: Vancouver, BC
Posts: 74

Name: Cecil Cortez


Canada 


Default Re: Black Artifacts when using Final Gather Map

Quote:
Originally Posted by Justin Hunt View Post
The black hole are caused by the frame buffer running out of memory, things to try

1) generate your FG/photons at half the image resolution, freeze and rerender at full res. This is a good practice regardless of black buckets or not

2) Turn off the frame buffer

3) render through backburner

4) Play with the BSP settings

5) Use mrProxies (maxdesign2009 only)

6) optimise your FG/ Photon settings to be more efficient. Often the presets can be too high, start at Draft then Low, medium and High can be killers

jhv
In addition to what Justin Hunt said:

  1. Upgrade to a quadcore processor, increase ram capacity and upgrade to a 64 bit version of 3DS Max.
  2. Make a habit to reboot your computer before doing a new render.
  3. Close all other application/programs running in the background ( anti-virus, internet, etc.)
  4. Turn off the rendered frame window ( a.k.a. the frame buffer )
  5. In sampling quality/samples per pixel: use smaller bucket size. In filter: start with box for test renders and mitchell for final renders.
  6. Do a netrender
illegalalieninbeijing is offline   Reply With Quote