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Joel: do you find the Pro Materials useful? I haven't spent much time on them but they struck me as "A&D Material for Dummies" (which is a bit odd considering A&D was supposed to be "mental ray for Dummies") without enough options to do a lot of the things I usually do with A&D.
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Just from playing with them for a week...
There are different types of ProMaterials with options and rollouts that aren't on all of the other ProMaterials. However there is a
Generic ProMaterial which has options from all of the others combined. While this may seem like a throw-back to regular A&D Materials, it gives you the ability to get down and dirty with them.
The area of Materials is where I'm weakest, given my background in modelling 'mechs and spaceships is where I started learning 3DS, so this week has been very good for me.
I don't have a huge commercial collection of textures, so the ones that come with Max 2009 is a real life saver. I think you just have to be careful - I think we'll see a surge of renders with Red Diamond Tiles on the kitchen floors...
When the class is over, I'll post some revised work and ask for feedback.