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#4 (permalink) |
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Senior Member
Join Date: Mar 2003
Location: Belo Horizonte
Age: 28
Posts: 112
Name: Wilson Iwazawa |
Hey ishpalsingh (i had to copy and paste this
Very nice render, but one thing i have to say is for you try put the camera and taget on the same heigh to avoid vertical deformation on the building. And other issue is the glass, that is very strange, there are some ways to improve: -Model the interior and set it transparent _Set it Black _Set it reflective and put somethign to reflec, even a background image (or use a HDRI render) Hugs
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My portfolio: Virtualmente |
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#5 (permalink) |
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Member
Join Date: Aug 2003
Location: Toronto
Posts: 31
Name: Laszlo Frideczky |
Hi,
I like your model, very nice detail...However I think a little texturing could really help, my 2 cents: - I would like to see some dirt maps, in the 3D world everything is too clean. Real life isn't it's actually very dirty, this should improve your render and add a little more realism. - I agree with Uirsu, the windows need a little more work, Uirsu's suggestion works very well. When I get lazy I don't even model an interior, I just place a plane(grid) behind the window and map a nice blind or curtain texture on it... finally... - perhaps a closer camera angle could add more interest to your shot, sometime it's nice to leave some detail up to the imagination.... Keep up the good work! |
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