Hi...
A few random comments as I'm walking out the door for work:
* the scale/ratio of the floor looks off. It looks too big and like it's stretched too long.
I agree with you. I will adjust this.
* the pipe near the ceiling - I think the corners where it bends should be filleted/chamfered a bit, to round them off. If it's PVC pipe, I don't think it bends that sharply
It is a zig-zagged SS tubular. According to the plans (refer to attachment 01.jpg), it is pointy at the corners not chamfered. The perspective is making it distorted as it is near the foreground. Any suggestions how to fix this?
* the shadows by the desks are darker/stronger than the shadows of the coffee tables. Be sure to use AO (under the special effects tab).
Yeah. I knew that will be noticeable. I only have the daylight systems as light source and relying on the photons to illuminate the interior.
* I'd turn some of the chairs slightly, to avoid the repeated identicle-ness
Yeah. At first I used (everybody's favorite) a Barcelona chair then a Le Corbusier lounge chair in the scene. Until I realized they selected a chair from a catalogue. I have to model it from scratch and applying UVW map on it was really a pain. That's the closest I could get. But I guess turning it slightly would be a good idea.
* maybe some magazines on the coffee table?
I really wanted to do that.
* the bottom of the window closest to the camera looks a bit blown out, but it could just be a sunny day.
Yep. MR sun setting is at 12 - ish in the afternoon
* Nice reflections in the frosted glass on the left
* nice wavy surface on the ceiling - my work has something like that in it's lobby, too - not sure why... hehe -
would it happen it came from www.3-form.com?
* nice rug/foot-wiping-rug by the front door -
couldn't get it right in my bump map so I applied noise in photoshop. Works better that way.
Keep the WIPs coming!