View Single Post
Old July 3rd, 2008   #1 (permalink)
Brian Smith
Veteran Member
 
Brian Smith's Avatar
 
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,081

Name: Brian Smith


United_States 


Default Tip: How to save hundreds of MBs of RAM on large scenes without slowing rendering

I recently mentioned this tip in a class and based on the fact that no one knew it, I thought it would be worthwhile here. If you are rendering a very large scene and are getting close to running out of RAM, here's a way that will save you a few hundred extra MBs from being consumed without slowing down rendering at all like other procedures (such as rendering in dynamic mode or with proxies).

Simply save the scene in wireframe mode with one maximized viewport and reload the scene. As soon as you change to Smooth+Highlights mode, you should see a lot of RAM consumed, with more being consumed for larger scenes. If you switch to Smooth+Highlights mode before you render, you are basically giving away that RAM, and there is no way to get it back. But if you just load a scene and immediately render without going into Smooth+Highlights first, you will have all that extra RAM to render with. Open your Task Manager and monitor your RAM consumption to verify. The larger the scene, the more RAM you save. Roughly speaking, you should expect to see a savings of 100MB for every 1million polygons your scene contains.
__________________
Brian Smith
www.3dats.com
3D Architectural Training Solutions
Brian Smith is offline   Reply With Quote