Re: Field Grass using Hair and Fur
I just drew a triangle to the size I wanted it in the left viewport, then added a edit mesh modifier so that it had faces and then a bend modifier. I then collapsed each one to an editable mesh and gave each one a different material ID. I made 4 like this all a bit different and then scattered them around a plane as per the attached image.
Its best to keep the grass as low poly as possible and with no thickness so that you can use a vray2sided material (not sure what the MR equivalent is) to simulate translucency.
If you want the grass to look like it is being blown by the wind you could limit the rotation to say +- 10 degrees and again when you paint them on using advanced painter.
Hope that helps,
Peter
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