Quote:
Originally Posted by Claudio Branch
Just curious, why does it even matter if the final terrain mesh is composed of quads?
I regularly create large terrain models with only the road surfaces using quads for texture placement. Everything else is sweet clean triangles!
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It doesn't really, its more for areas where i have to do heavy editing, we tend to get existing condition topography lines of dubious quality from civil guys, but are in early enough phases that we are grading/modifying the site ourselves