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Old July 3rd, 2008   #10 (permalink)
Ruramuq
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Join Date: Feb 2005
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Name: notyourbusiness notyourbusiness either


Peru 


Default Re: Tip: How to save hundreds of MBs of RAM on large scenes without slowing rendering

I can't notice a difference with this tip, this memory issues seems to be more about textures and geometry :
› Global Viewport rendering settings : standard display

Max loads viewport textures only when they are visible, so, perhaps moving the viewport away would give similar memory improvements

Another thing to notice, is that if max is minimized,a big amount of 3dsmax memory will be released, or marked as free, which means that virtual memory will be used, thats the reason why I try to never minimize max when I'm working with it, (I don't want xp reading the paging file)

but even if you release a lot of memory deactivating textures, etc.. the most likely is that if the render engine needs more ram, windows will paginate automatically, and the memory used for the viewport will need to be reloaded by max when the render ends, in other words, it's likely that these tips might not be a big benefit for the render..

another thing is that big textures seems to be loaded completely, and with several textures displayed on the viewport, textures sizes matters. it is probably a good idea to reduce the texture size of objects that are far away or too little(this for render and viewports).

I tested with different color depth and it seems that there is a benefit in the viewport but not when rendering

there are a couple of tools i use
› Process explorer(much better than task manager) and › RAMpage, it displays and is able to release or defragment automatically the memory to avoid crashes.
I also read that memory fragmentation is another cause of max crashes.

my first post
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