![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| VRay Render Chaos Group VRay Renderer |
|
|
LinkBack | Thread Tools | Display Modes |
| Sponsored Links |
|
|
#1 (permalink) |
|
Senior Member
Join Date: Nov 2004
Location: Florida
Age: 41
Posts: 177
Name: Frank Richarz |
If I am creating an interior scene, how much of the building do I really need to create in order for Vray to give me a fairly accurate output. Obviously I need to create the room itself, but how much of the adjoining rooms and windows would I need to model?
|
|
|
|
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Jan 2005
Location: Illinois
Posts: 683
Name: Joseph Skowron |
You basically want all walls completely closed so you don't have any light leak issues. I guess it all depends on the amount of light and what the camera is going to see. If you have reflective objects, you need them to reflect something and that is were modelling objects that are not seen the camera come into play.
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| highend 3d modeling nurbs on mac ! | Paul@macbidouille | General Discussions | 23 | June 12th, 2007 03:20 PM |
| Modeling and Evermotion | Kris_Lee | General Discussions | 8 | November 16th, 2006 01:44 PM |
| Micraostation V8 vs Max - modeling | Koper | General Discussions | 2 | July 17th, 2006 05:15 PM |
| modeling techniques-quick researh | cachee | General Discussions | 0 | April 11th, 2004 11:13 AM |
| modeling efficiency | jucaro | 3ds Max | 1 | February 1st, 2003 08:47 PM |