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#1 (permalink) |
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Junior Member
Join Date: Nov 2002
Location: Cincinnati, Ohio
Posts: 7
Name: Steve Shields |
Hello everyone,
First let me start by saying that I visit this site eveyday, and truly value the info on here! Thanks to the people responsible for this site! On to work stuff... This image was created in Viz 4 with a linked file to Architectural Desktop. The problem that I am having is with the radiosity process. All of my images look very flat and stagnant. I need some life. A question that I have about the light set up when working with radiostiy is the placement of the light itself. I have included an image of where I have put the light. Is this correct. Also, any help or crits are welcome! Thanks in advance! Steve sshields@hixson-inc.com http://www.cgarchitect.com/forum/fil...=CGA_Image.jpg |
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#2 (permalink) |
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Moderator
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Hi, Steve!
First, one question: are the fixtures casting shadows? If so, disable this. I believe that the lights being IN the fixtures only makes it harder to set up the radiosity, not to mention the increase of calculation times. That said, try calculating the scene without the fixtures, with area lights instead of omnis. I guess that'll be a good start. Be sure to post your updates! [] Rick |
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#4 (permalink) |
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Junior Member
Join Date: Nov 2002
Location: Cincinnati, Ohio
Posts: 7
Name: Steve Shields |
Thank you guys for getting back to me so fast!! I was experiencing some difficult techniculties (or something like that) but I am back now!
To answer your questions Rick, the fixtures are not casting shadows. The reason that I put the light source in the fixture was because when I put the light at the surface of the ceiling, being an area light, there was no illumination getting to the fixture itself! The light fixture was very dark, even after radiosity! so thinking real-world, I put the light source IN the fixture. This illuminated the fixture and still illuminated the scene. All the lights in the scene are Area - Daylight Fluorescent - I have attached and image showing the params. http://www.cgarchitect.com/forum/fil...Light_Info.jpg In all the documentation that I have read about photometric lights, there is very little on placement! So again if you get a chance, I'll take any advice you want to give!!! Thanks again! John, Yes, radiosity is turned on, and was processed to 85% I turned the refined iterations to 2. Am I on the right track? Thanks in advance! Sincerely, Steve |
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#5 (permalink) |
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Senior Member
Join Date: Mar 2003
Location: Belo Horizonte
Age: 28
Posts: 112
Name: Wilson Iwazawa |
Hi Steve
Looking at your image, i did not see subdivisions... what was the size of mesh subdivision of radiosity parameters you used? And, did you used a raytrace material on the black objects?Its MAX 5 or 5.1? Hugs Wilson Iwazawa
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My portfolio: Virtualmente |
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#6 (permalink) |
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Junior Member
Join Date: Nov 2002
Location: Cincinnati, Ohio
Posts: 7
Name: Steve Shields |
Hey Wilson,
I did go back and enable the subdivisons after I posted. This provided a better image, but still not quite the level that I am looking for. Can't remember the size right now, but I will look and re-post. Is there a good standard size to use for interior scenes? Maybe a guideline to follow? The black material is not a raytrace material. It is a standard material with a Blinn shader. And this is VIZ 4. Thanks for inquiring, and I hope to hear back from you!! Thanks again, Steve |
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#7 (permalink) |
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Senior Member
Join Date: May 2003
Location: none
Posts: 103
Name: nich chris |
Hi sshields,
I have tried to reproduce your situation , and have found this: and I produced it this way: 1- select light 2- in modifier panel select exclude 3- select the object you want to exclude 4- and finally pass the selection into the exclude list hope this helps. nichchris |
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#8 (permalink) |
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Senior Member
Join Date: Mar 2003
Location: Belo Horizonte
Age: 28
Posts: 112
Name: Wilson Iwazawa |
try to set about to 10 inches
and post some renders of it evenif you dont like it yet
__________________
My portfolio: Virtualmente |
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#9 (permalink) |
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Junior Member
Join Date: Nov 2002
Location: Cincinnati, Ohio
Posts: 7
Name: Steve Shields |
Wilson,
Thanks again for getting back to me! I went and checked on the subdivisions, and they were set to just over 3 feet. So I dropped that down to 2 feet and recalculated the radiosity with MUCH better results (See Image). http://www.cgarchitect.com/forum/fil...ect_Image3.jpg I am going to try them at your suggested 10" and see how that looks. But this does bring up a couple other questions that I have: 1. The translation of curved surfaces from AutoCad to Viz seems BAD! The curved surface turns VERY faceted. Any work arounds on this issue?? If you look at the image that I posted this time, you can see the edges of the worksurface in the foreground. 2. The stock scanline render, from Viz looks good on my screen, but when I use the "Print Size Wizard" to export a TIFF image for Photoshop work, it looks TOTALLY different. It is VERY dark and the shadows seem different. I can post an example if you would like to see. Can't thank everyone enough for all the wonderful help!! THANK YOU!!! Steve |
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#10 (permalink) | ||
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Senior Member
Join Date: Mar 2003
Location: Belo Horizonte
Age: 28
Posts: 112
Name: Wilson Iwazawa |
Quote:
Quote:
And your image looks far better, post a bigger one... Hugs
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My portfolio: Virtualmente |
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