Quote:
Originally Posted by own1221
So with FRY do you still have complicated render settings like in Vray? choosing the subdivision amounts, noise thresholds etc? and how is the light controlled, is there a selection of omnis and suns that you input?
|
The render settings in fryrender do not pertain to the global illumination simulation per se. They have to do with camera settings, the way you set up your lights in the scene, your materials settings, and the geometry of your scene (in other words, the essential things that make up a scene). However, there are no "GI Settings".
In Vray, the settings you mention control the quality of your GI and the user will balance that against render time and the quality of the final output they require. In fryrender and other unbiased renderers, the longer you let the image render, the higher the quality and you can stop it at any time.
Fryrender has a physical sky and sun system that you can set in any way you like. It also has simple environment lighting that will accept a color or hdri input. You create lights by applying an emitter material to geometry.