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Originally Posted by own1221
so you would specify a certain image size e.g. 640x480 pixels and it will start rendering until you tell it to stop?
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Yes. Alternatively, you can set a time limit or limit the render by the number of passes completed. With each pass, the image is refined a certain amount and the more passes, the less noisey the image.
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This software sounds very interesting, what is the render time compared to a vray rendertime, just a very rough estimate would it take alot longer or about the same? and is it a plugin that runs inside max or do you export a mesh and open it up in FRY and finally what size is the installation file?
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Unless you have inefficient GI or material settings in Vray, render times will generally be less than with fryrender. Scenes like product shots and exterior viz will render faster than interior scenes though, so it depends on the work you do. An advantage to the way that fryrender renders the image is that the entire image is output to the frame buffer at once, gradually becoming clearer and actually giving you distinguishable results very quickly. So you have the opportunity to inspect all portions of the image and determine fairly quickly if you have made an error that needs to be corrected.
Also Tonemapping, Post, and Lens effects are controlled interactively from the fryrender console and can be tweaked in real time as your image is rendering or once you've stopped the render. And if you stop prematurely, you can always resume it. In addition to that, if you set your scene lights to different layers via Fryrender object properties, you have the ability to turn them on, off, adjust intensity, rgb color, and temperature. This includes the ability to separate the sun and sky on separate layers and control them independently.
Fryrender itself is a standalone executable that is linked to a host application via plugin. There are plugins for 3ds Max, XSI, Maya, C4d, Lightwave, Rhino and Sketchup. In your host application, you create your scenes, set up your cameras, lights and materials, and render. Once you hit render, the host application exports the scene and calls fryrender. Then your host application is free for you to work in. For information on pricing and licensing details, or to download the demo, you can go to the
fryrender web site.
I use fryrender for all of my production work, unless a studio requires me to use Vray for the sake of compatability.