Quote:
Originally Posted by Claudio Branch
I used a teapot lid and added a Twist modifer. I collapsed it down to an Editable Poly, selected all of the vertical edges, and used Create Shape From Selection. This shape was mirrored on top of itself and then both shapes were unified into one with Renderable Spline turned on.
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some times ago I had to model the Bertoia Diamond Chair. I finaly made a simple plane with a sufficient amount of tesselation, select edges in one direction, add sweep modifier then the other direction and move on Z axis to made some junction of the mesh.
work pretty well<