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Old July 7th, 2008   #14 (permalink)
Fran
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Name: Frances Gainer Davey


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Default Re: Night sky in FRY - NOT POSSIBLE?

Quote:
Originally Posted by own1221 View Post
Thanks Fran you have been very helpful in helping me understand Fryrender, I'm definetly going to try it soon, maybe after I get a new computer - I'm running a AMD 3200 at the moment (not even one core :P).

One last question, when I'm setting up the cameras, lights and materials in max is FRY render's set of cameras, lights and materials, and if so how sophisticated are the settings for these esp for the materials is it alot more complicated?
You would definately want a faster computer with more ram and preferably (though not required) 64-bit Windows, in which case, go for at least 4 GB ram. It makes life a lot easier.

You set up fry cameras the same way you would native ones, but the parameter controls are proprietary fryrender ones. Fry will use a native camera, but not it's native parameters, and you cannot apply fryrender camera parameters to it within the host app. It will carry default fryrender camera settings.

You apply emitter materials to objects that represent your lights in the scene (a plane, a sphere, etc.).

Fryrender materials are proprietary and you apply them to objects within Max. You access and apply them via the Max Material Editor, but you set the material type from the Material/Map browser to FRY Material. When you edit the material, you are taken to the proprietary fry material editor. As to whether the materials are complicated, I've been using them for so long that I can't give an objective opinion on that. They are different. You'll just have to see for yourself.
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