Re: Problem Environmental Map rendering in Mental Ray
Now it works - the high output solved it and you have to adjust in the bitmap/map output the RGB curve to control the kontrast and the gamma.
But the next effekt which appears in my mockup installation ist that the skybitmap dont mirrors in mirror surfaces . - funny ne?
the material on the sphere in the attached picture is chrome, you see it
reflects the basic skycolor and the ground but not the skybitmap.
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