dear rpict
could you please send me a small vrml-example which works?
here you see a small demonstration of a scene how it looks like within lightscape and after exporting and converting with vrml1tovrml2.exe within pivoron vrml-player.
you see exactly that all the vertex-information of the textured surface has gone. i didn't manage to mix the texture-color and the vertex color, although the vertex-information is still in the vrml-file (if you delete the texture-node it becomes visible).
i use pivoron-player, because it always worked perfect with most of scenes. it is very similar to cosmo player.
i don't think this is a problem of the vrml-player because i also tried my scenes on other players and they all did show the same effect.
i think there must be a trick. maybe because of the conversion to vrml2 some informations gets lost.
best regards, ol.
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