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Old January 30th, 2007   #11 (permalink)
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Default Re: Vray Proxy with Material

Did you try doing them 10 at a time ?
That's what I ussually do when there are just too many objects to attach at once...
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Old January 30th, 2007   #12 (permalink)
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Default Re: Vray Proxy with Material

I did not make myself clear,
point is Max would probably handle the 1200 items, the're lopoly, but they tend to multiply them self as they are being attached!

It's because Max thinks that new mesh just been added/created within, let say block named [TILE], after that we have 4 tiles wihin 2 blocks [TILE], after a while its raise poly numbers "through roof"
When You have ten tiles, after attach its 100 single tile meshes, within 10 blocks(10 each)

Thats whats kills my memory.

I need to get rid of the blocks from the roof tiles,
and I'm saved.

How? Have no clue.

They have embeded meshes, that I need, and blocks are invisible for "Convert to" tool.


Tomorrow I'll find a way.

Thank You Again for Eyedropper Method.
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Old January 31st, 2007   #13 (permalink)
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Default Re: Vray Proxy with Material

Hello,
Ok. I have a problem here.
  • I cant get rid of blocks from my 3d scene.
  • I cant explode them in Autocad, because after filelink updates the scene, it appends the new block ID numbers to old objects, and whole scene gets messed.
  • I cant delete blocks from scene, because mesh is deleted with it.
  • If I delete blocks one by one; pictures below shows what happen.
How to delete/modify Autocad blocks within Max?

Thank You.
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File Type: jpg delete_after.JPG (61.0 KB, 14 views)
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Old May 10th, 2008   #14 (permalink)
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Default Re: Vray Proxy with Material

Hello,
I had this problem too... and still dont know what to do...byt i didnt used file link.. it helped a bit. i was able to attach everything to one object... 20 objects at time.. it helped..
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Old May 13th, 2008   #15 (permalink)
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Default Re: Vray Proxy with Material

The way I do: let's suppose you have a chair which seat is fabric and legs are shiny metal. Select the whole chair and colapse it to one single mesh. Now go to your mesh and select the element subobject mode. Select the seat and give it a material ID, then select the legs and give them another material ID. Create a multi-subobject material with 2 sub-materials with the fabric and the shiny metal. Apply the material to the colapsed chair. Now it doesn't matter whether you have the original mesh or a vrayproxy. The material is still there. So you you create the vrayproxy and want to change the material later on, you just have to use the eyedropper to get the material and that's you. Good luck.
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