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Old January 29th, 2007   #1 (permalink)
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Default Animating low polygon people in C4d

Hi everyone,
Has anyone bought, metropoly, dosch, lowpolygon3d or got3d 3d people and successfully rigged them to walk etc.
I have been struggling since I bought humans to go 2 years ago and still have not been able to work it out. i have got the motion capture data but all the animations that I see are max pre rigged and animated models.

Does no one care for the c4d community when it comes to animating these low polygon figures?????


Please help anyone who can!! especially if you can send me a pre rigged metropoly or low polygon dosch model already rigged.
(If issues to do with purchase of model I can email one of mine to anyone who can help)

Thanks in advance

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Old January 29th, 2007   #2 (permalink)
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Default Re: Animating low polygon people in C4d

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Originally Posted by transformav View Post
Does no one care for the c4d community when it comes to animating these low polygon figures?????
it's not really a happy case for c4d users in this respect at this point in time. if you cant animate them yourself you're basically buggered. Dosch's work in c4d as pre-animated, but they're high poly and dont look too natural

metropoly reckon they're on the case, but they told me that nearly a year ago.

for animated peeps in c4d i'm resigned to using marlin studio's animated people clips, which, if used correctly in certain circumstances, look not too shabby
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Old January 29th, 2007   #3 (permalink)
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Default Re: Animating low polygon people in C4d

Cheers Strat,

I also already have dosch pre animated and as you say they are pretty crap. Marlin textured people are cool when the camera is still and only the objects in the scene are moving but more often than not my people are doing the "moon walk"...

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Old January 29th, 2007   #4 (permalink)
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Default Re: Animating low polygon people in C4d

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Cheers Strat,

I also already have dosch pre animated and as you say they are pretty crap. Marlin textured people are cool when the camera is still and only the objects in the scene are moving but more often than not my people are doing the "moon walk"...

transformav
i've flythroughed my camera up a new shopping mall model before now whilst dropping in marlin studios peeps. so you can animate all scene items, it just helps if they always face the camera also, to stop them 'moon walking' you yourself need to go through each one adjusting the standard of their timings to suite. took me a day or so when i first bought them, but can now naturally use them in any scene.
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Old January 29th, 2007   #5 (permalink)
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Default Re: Animating low polygon people in C4d

Strat,
I still would like to have a person riding a bike or just sitting on a bench interacting though!!

Do you have any animation examples that you have done with marlin textures that I could see??
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Old January 29th, 2007   #6 (permalink)
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Default Re: Animating low polygon people in C4d

I've rigged and animated low-poly figures within C4D, and it isn't easy. But it is possible. C4D has a pose library system that would help a lot, though I didn't learn it yet. What i did was get a free bones rig from a character-animator guy on CGtalk, and put in into a figure I adapted from Poser. It can be done.

I also did not learn how to use mo-cap files, I just posed keyframes. But there is a rigged example figure that comes with Cinema. There are tutorials about how to apply some supplied mo-cap files. You could put that bones rig into your models, and then so long as the mo-cap files were the saqme format (they aren't always) as the samples, you would be able to drive your figure models.

When I've had to have figures doing certain things, I've hired someone who knows how to rig and animate and just let them make it work.
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Old January 29th, 2007   #7 (permalink)
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Default Re: Animating low polygon people in C4d

I bet the first person to produce, and sell, a set of animated low-poly people for arch vis in C4D will make a lot of money.

I'll be first in line with my skrilla.
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Old January 29th, 2007   #8 (permalink)
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Default Re: Animating low polygon people in C4d

Hopefully someone will sort out the C4d community because up until now we have been forgotten which I find strange as so many people are now producing these models.

Come on folks, someone must know about some easy way, how about cactus dan plugins, for rigging has anyone done it???

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Old February 27th, 2007   #9 (permalink)
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Default Re: Animating low polygon people in C4d

Quick question on the PeopleNMotion images. How do we import the imags as an animation for a C4D material? Do I need to render them out as a mov first or can I use the the image sequence as it is?
Using C4D 9.6, Premier

Also, anyone found a similar thing with swimming pool scenes? I know RPC's have a set but they are just too expensive for this one job.
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Old February 28th, 2007   #10 (permalink)
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Default Re: Animating low polygon people in C4d

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Originally Posted by Wokka View Post
Quick question on the PeopleNMotion images. How do we import the imags as an animation for a C4D material? Do I need to render them out as a mov first or can I use the the image sequence as it is?
Not necessary. The People N Motion have a set of maps for the colour channels and a set of maps for the alpha channel. Simply select the first image in the color/lumin/diffuse channel (your set up will vary) and the select the first image of the sequence in the alpha channel. In the animation section of the shader, set the start frame and end frame - this needs to be done for each channel used.

Other tricks for use of these types of objects include using the "look at camera" tag - make sure to use the keep verticle option. I will often also use a duplicate of the object that is invsible but casts shadows and keep it perpendicular to the sun. Some other shadow casting oject could do the same thing.
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