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#31 (permalink) |
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Junior Member
Join Date: Sep 2006
Location: Singapore
Posts: 3
Name: Steve Dalson |
Hi,
regard the size printing i think is better to keep on what your computer's can do for you, just that some times size between 4000-6000 doesn't seem to be a great different when the printing is out, so to me sometimes 3000 will be fine and cool as a lot of times client need is ASAP work with excellent product so must always keep in touch with client and some explaination are necessary regards, SofT |
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#32 (permalink) |
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Member
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it doesnt really matter what size u do. and your right about whatever size you can handle, or are requested to produce.
one major difference though, as I have said, top companies get pro photos at large format then scanned, and so usually work at a high res as a result, otherwise your loosing lots of detail. not sure why its turned out like that, it just has. when i first started out. lower down the rungs at smaller companies, i worked alot smaller. bigger is better i guess, male pride? or something. same with towers. with the advent of better digi cams, we do get digi shots for visual impact studies, as its quicker and more efficient.
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www.the-neighbourhood.com 3d animation, film, post, vfx, visualisation www.vanilla-box.co.uk |
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#35 (permalink) |
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Senior Member
Join Date: Feb 2004
Location: Partick
Posts: 230
Name: Niall Cochrane |
I render at 4000 and definitely do not go above 5000 unless the final output is for large format prints or billboards.
Another question is, what bit depth do you save your images at ? 8, 16 or 32 ? |
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#36 (permalink) |
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Senior Member
Join Date: Feb 2004
Location: Monterrey
Age: 32
Posts: 268
Name: Alex Guzman |
I Allways Use 32 Bit because you can lower it to 8 or 16 acording to your needs
If i'm going to print at 24x36 any render bigger than 2000 pixels will do in plain bond for quick sketches, and presentation dummies, up to 6000 for photo paper, and 4000 being the most used... (i'm a lazy guy) :P
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Alex Guzman |
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#37 (permalink) |
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Junior Member
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If i have the time, so on and so on....i'll go for 3600 or 4800 wide. but it seems i'm still learning to optimize Vray, and until then i have render times around 12h. So 3600 isn't an option. This company (which deals in architecture, not in visualization) has decided upon 2100x1575, which should be adequate for a A3 print on our own printer. I've gone down to 1600 if i'm pressed for time. Most of my stuff gets wrecked in Photoshop by our interns and covered with people and trees anyway...
I understand all your thoughts on securing the posibilities for cropping and blowing up parts of the image, but there's one point i'd like to make: If you're in a situation where you've rendered an image in a too small resolution, and you need to blow it up, Photoshop does quite a good job interpolating pixels. you might look very close and find it a bit blurry, but it's a lot better than if you let InDesign, or the printing company, do the enlarging. |
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