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#1 (permalink) |
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Junior Member
Join Date: Sep 2006
Location: Toronto
Posts: 28
Name: Lefks L |
Hey Guys,
I have been using glossy reflections on a ceramic sink that I have been working on. Render times are quite high but I have tweaked the scene to bring them down a little. My question is, is there any other way to get the sink look glossy without using glossy reflections? I could fake the reflection on the sink but it would not give me realistic results. I want to know of another technique maybe that I could apply to all glossy objects not necessarily only a sink!! thanks |
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#4 (permalink) |
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Moderator
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Yes and no. Unchecking trace reflections will cause only the light to be "reflected". It is the method I use a lot for far away small metal surfaces, like a window frame, or metal tubing. It just gives you a specular hilight, but ceramic needs an actual reflection, not just a hilight. There may be other ways to fake it by playing around with the falloff map. How blurry would the reflections really be in a ceramic sink? I wouldn't think you would go any lower than .85.
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#5 (permalink) |
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Junior Member
Join Date: Sep 2006
Location: Toronto
Posts: 28
Name: Lefks L |
thanks for the info! I think my setting is at 1.0 for glossiness right now..I tried to reduce it even a little but I think because of the camera angle it won't even show any "gloss" if I lower it. I am assuming its my camera angle...
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#8 (permalink) |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,054
Name: Brian Smith |
Have you tried interpolation...it can really help with the rendering times but make sure that if you use the irradiance map, that you match the Min/Max rate in the reflection interpolation rollout with the Min/Max rate in the irradiance map rollout. The lower your Reflection Glossiness value, the more the interpolation can be of benefit
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#9 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,968
Name: Tom Livings |
A solution that can be very effective, but is scene specific, is creating an environment map for the object using the panorama exporter. Its a cheat and not 100% accurate, but it fools the eye and renders in no time:
1 turn off your shiny object and place a camera there instead. 2 (utilities) panorama exporter. 3 use the paniramic in the environment slot of the shiny object 4 exclude shiny object from recieving reflections. 5 render. With a few tries you may get some good results. Its quick to render because instead of calculating geometric reflections its just creating a reflection from a bitmap.
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http://thomaslivings.blogspot.com/ |
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