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Old January 30th, 2007   #1 (permalink)
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Default Glossy Reflection

Hey Guys,

I have been using glossy reflections on a ceramic sink that I have been working on. Render times are quite high but I have tweaked the scene to bring them down a little. My question is, is there any other way to get the sink look glossy without using glossy reflections? I could fake the reflection on the sink but it would not give me realistic results. I want to know of another technique maybe that I could apply to all glossy objects not necessarily only a sink!!

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Old January 30th, 2007   #2 (permalink)
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Default Re: Glossy Reflection

Well you could go into "options" on that material and uncheck trace reflections, or you might try using an hdri in the reflection...
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Old January 30th, 2007   #3 (permalink)
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Default Re: Glossy Reflection

thanks Manta,
wouldn't unchecking trace reflections make my reflections disappear?
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Old January 30th, 2007   #4 (permalink)
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Default Re: Glossy Reflection

Yes and no. Unchecking trace reflections will cause only the light to be "reflected". It is the method I use a lot for far away small metal surfaces, like a window frame, or metal tubing. It just gives you a specular hilight, but ceramic needs an actual reflection, not just a hilight. There may be other ways to fake it by playing around with the falloff map. How blurry would the reflections really be in a ceramic sink? I wouldn't think you would go any lower than .85.
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Old January 30th, 2007   #5 (permalink)
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Default Re: Glossy Reflection

thanks for the info! I think my setting is at 1.0 for glossiness right now..I tried to reduce it even a little but I think because of the camera angle it won't even show any "gloss" if I lower it. I am assuming its my camera angle...
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Old January 30th, 2007   #6 (permalink)
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Default Re: Glossy Reflection

you wont get any glossy effects on 1 unless you unlink the highlight glossiness and change it to something like .85 or .9
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Old January 31st, 2007   #7 (permalink)
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Default Re: Glossy Reflection

I actually have my highlight glossy set yo 0.1 and my refl. glossy to 1 (unlinked) and it gives me a nice glossy sink...I was just curious about an alternative!!
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Old January 31st, 2007   #8 (permalink)
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Default Re: Glossy Reflection

Have you tried interpolation...it can really help with the rendering times but make sure that if you use the irradiance map, that you match the Min/Max rate in the reflection interpolation rollout with the Min/Max rate in the irradiance map rollout. The lower your Reflection Glossiness value, the more the interpolation can be of benefit
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Old January 31st, 2007   #9 (permalink)
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Default Re: Glossy Reflection

A solution that can be very effective, but is scene specific, is creating an environment map for the object using the panorama exporter. Its a cheat and not 100% accurate, but it fools the eye and renders in no time:
1 turn off your shiny object and place a camera there instead.
2 (utilities) panorama exporter.
3 use the paniramic in the environment slot of the shiny object
4 exclude shiny object from recieving reflections.
5 render.

With a few tries you may get some good results. Its quick to render because instead of calculating geometric reflections its just creating a reflection from a bitmap.
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Old February 1st, 2007   #10 (permalink)
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Default Re: Glossy Reflection

thanks Tommy,
I will try that as well!!!
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