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#2 (permalink) |
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Senior Member
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Personally I do it with splines.
A single line, then make it renderable and visible in viewport, set it to rectangular and give it the required height and thickness. This I find quite easy to work with while I'm still trying to get the basic building in proportion. Then when its all good I convert it to editable poly and start booleaning my windows & doors. Any other views out there?
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www.ocellus.co.za - innovation in design, illustration and visualization |
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#4 (permalink) |
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Junior Member
Join Date: Jul 2004
Location: London
Posts: 16
Name: Renato Marchio |
Check this out there are loads of tutorials on how to create a house in max by Ted Boardman.
http://www.tbmax.net/
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www.resolutiondigital.co.uk |
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#6 (permalink) |
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Member
Join Date: Apr 2005
Location: NY, NY
Age: 35
Posts: 74
Name: Scott Barton |
2 thoughts...
1) are you using any other software to create plans? If so.... 1A)you can model some of it there 1B) Draw the plan in CAD with polylines and extrude them in Max 1C) import the plan and "trace" the plan with lines. Extrude away! And Box model everything else. 2) Box model a basic massing....i.e build only a general mass..like a clay model. Once you have that, and you like it, then start building the walls and such. Try to stay away from too much detail. Use materials to do some of that work for you. PLEASE, try to stay away from boolean. It is WAY more trouble than it is worth. Learn to box model and find the Slice modifier. |
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#7 (permalink) |
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Junior Member
Join Date: Feb 2007
Location: Hendaye
Posts: 1
Name: Brian Lake |
We model buildings all day long and weve found the best way is to start with a corner stone. So draw a rectangle 30 x 30 and extrude to give a thickness of 5 this represents the corner of the building.select a polygon face in the direction you want to go(not the upper nor the under) and extrude the face along to a window, extrude again for the window width,extrude for the wall width,window ,door,wall whatever and complete a whole periphery. when thats complete select all the upper face polygons except those over the windows and doors and extrude up say 215 a door height and then again 55 for a lintol height, where you havent extruded will be your openings.Its quicker with a dwg plan imported as a frozen template to guide your extrusions.Hope that helps
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#8 (permalink) | |
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Member
Join Date: Apr 2007
Location: Mt.Apo
Posts: 38
Name: onzki Ecapet |
Quote:
on my case i usually start with cad for 2d & merge the file(layer only) to max for modeling... However I'm still seeking other ways to create model "purely" from max/viz--and I'm just curious & interested about your procedure.. do you have any short vid clip OR screenshots (with caption) for this? hope you can share it here or email me at arkionzki@gmail.com thank you! |
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#10 (permalink) |
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Senior Member
Join Date: May 2004
Location: Haifa, Israel
Age: 30
Posts: 273
Name: on kazan |
the best way to model a house in max is......... not in max!
i use archicad personally, revit, ADT or even sketchup will do. good luck |
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