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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Member
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How do you count the hours worked in a project and how can you assure your client the hours you worked on his project, whats involved in this fee / hour process? (the modeling?, the test renders?, the visits to the client?, the final rendering?, what else?)
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#2 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,968
Name: Tom Livings |
I think charging by the hour is silly. Your not on site, everyone works at different speeds to acheive different results, everyone has different equipment, uses different software, people live in different countries with differing currencies.
You should have a portfolio that gives an indication of standard and style. You should then quote according to the brief. Easy.
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http://thomaslivings.blogspot.com/ |
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#4 (permalink) |
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Member
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Thats the way I'm doing it here in Mexico, but there's a prospect in another country and asked me for this kind of agreement.
What about the single quotes, I have a quote for modeling for example a single house, then I have a quote for modeling a development of X equal houses, a quote for modeling a bigger development of different houses, etc., and then the quotes for the final renders which are different depending on the size and quality of the render. Is this correct? because somebody told me that I should not be charging the modeling proccess. |
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#5 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,968
Name: Tom Livings |
Charge for a finished product. You know how long its gonna take, you should know how much you want to get paid.
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http://thomaslivings.blogspot.com/ |
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#6 (permalink) | |
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Member
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Quote:
PRICE LIST 1.- 3D MODEL DEVELOPMENT. 3D-001 SINGLE HOUSE 3D model development based on AutoCad .dwg files (architectural plans needed) The 3d model development includes: texture applying, global illumination, accessories usage (stock elements: cars, people, trees, furniture, etc.) $ 200.00 3D-002 CONDOMINIUM UNIT: INCLUDING UP TO 60 SINGLE-EQUAL HOUSES, URBANIZATION SUCH AS CONDOMINIUM FAÇADE, MONITORING HOUSE, STREETS AND COMMON AREAS. 3D model development based on AutoCad .dwg files (architectural plans needed) The 3d model development includes: texture applying, global illumination, accessories usage (stock elements: cars, people, trees, furniture, etc.) $ 600.00 3D-003 URBAN DEVELOPMENT: INCLUDING UP TO 200 SINGLE-EQUAL HOUSES, URBANIZATION SUCH AS CONDOMINIUM FAÇADE, MONITORING HOUSE, STREETS AND COMMON AREAS. 3D model development based on AutoCad .dwg files (architectural plans needed) The 3d model development includes: texture applying, global illumination, accessories usage (stock elements: cars, people, trees, furniture, etc.) $ 800.00 3D-004 IF THE CONDOMINIUM UNIT OR URBAN SET INCLUDES DIFFERENT TYPES/MODELS OF HOUSES, EACH DESIGN WILL BE PRICED SEPARATELY $ 200.00 3D-005 CLUB HOUSE 3D model development based on AutoCad .dwg files (architectural plans needed) The 3d model development includes: texture applying, global illumination, accessories usage (stock elements: cars, people, trees, furniture, etc.) $ 300.00 3D-006 SPORT AREAS (TENNIS, SOCCER, FOOTBALL, BASKETBALL, VOLLEYBALL, SWIMMING POOL, GYM, ETC.) 3D model development based on AutoCad .dwg files (architectural plans needed) The 3d model development includes: texture applying, global illumination, accessories usage (stock elements: cars, people, trees, furniture, etc.) $ 200.00 EACH 3D-007 APARTMENT BUILDING: INCLUDING EXTERIOR FAÇADE, HALL OR LOBBY, COMMON AREAS AND SINGLE APARMENT OR FLAT 3D model development based on AutoCad .dwg files (architectural plans needed) The 3d model development includes: texture applying, global illumination, accessories usage (stock elements: cars, people, trees, furniture, etc.) $ 600.00 3D-008 IF THE DEVELOPMENT INCLUDES DIFFERENT TYPES/MODELS OF APARTMENT BUILDINGS OR APARMENTS OR FLATS (3D-004), EACH DESIGN WILL BE PRICED SEPARATELY $ 600.00 2.- PHOTOREALISTIC RENDERINGS CODE DESCRIPTION (SIZE) PRICE 3D-010 800 px X 600 px $ 140.00 EACH 3D-011 1280 px X 1024 px $ 180.00 EACH 3D-012 1600 px X 1200 px $ 200.00 EACH 3D-013 2400 px X 1800 px $ 220.00 EACH 3D-014 3200 px X 2400 px $ 240.00 EACH 3D-015 4800 px X 3600 px $ 320.00 EACH 3.- PERSPECTIVE MATCH 3D-016 MATCHING THE DEVELOPED 3D MODEL INTO A DIGITAL PHOTOGRAPH * photographs not included $ 120.00 EACH 4.- PHOTOREALISTIC WALKTHROUGHS 3D-017 SIZE: 320 X 240 INCLUDES 3D MODEL ANIMATION & RENDER, AND POST PRODUCTION (LOGO ANIMATION, MUSIC, CREDITS, ETC.) * The 3D model development is not included $ 50.00 (per second) 3D-018 SIZE: 640 X 480 INCLUDES 3D MODEL ANIMATION & RENDER, AND POST PRODUCTION (LOGO ANIMATION, MUSIC, CREDITS, ETC.) * The 3D model development is not included $ 100.00 (per second) 3D-019 SIZE: 960 X 720 INCLUDES 3D MODEL ANIMATION & RENDER, AND POST PRODUCTION (LOGO ANIMATION, MUSIC, CREDITS, ETC.) * The 3D model development is not included $ 150.00 (per second) * Prices are expressed in USD. Last edited by Jago_0108; March 6th, 2007 at 10:24 AM. Reason: Title Change |
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#7 (permalink) | |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,516
Name: Brian Kitts |
Quote:
.... I can't be sure without seeing some of your work, but initially I would say you are either undervaluing your work, in a really weak market, or just really trying to undercut the market to get jobs...... 200 for an entire house rendering? I specifically quote on a project by project basis.... I charge on average $1000 for an interior rendering and I've gotten my process down to about 5 hours to complete. When I started doing lofts it was up around 8-10 hours. So if I get better at my work does that mean the client should get a break? NOPE..... You charge based on the quality and and overall product that you deliever, not by time.... Any developer who asks me if I can bill hourly, I ask them what they would prefer to be done when I hit their maximum budget for hours and their product isn't complete... deliver a mediocre rendering?? (which i couldn't do anyways).... or charge them for more time? Between that and telling them that just because someone's hourly rate is higher doesn't mean you will get a better product....normally makes them realize it's better see the quality of your work and to have a solid price tag up front rather than an hourly billing. Last edited by BrianKitts; March 6th, 2007 at 11:40 AM. |
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#9 (permalink) |
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Member
Join Date: Oct 2004
Location: NY
Posts: 64
Name: ajibade adebowale |
I have to say your numbers seem like a joke- No offense. I don't care if you may be somewhere relatively inexpensive compared to the US- if your client is here, you should charge based on the market here. If not, the same thing that happened to architects will happen to us- people undercutting each other to the point that there is no respect or appreciation for what it takes, and thus the worth of the service/product. Lawyers and doctors charge a minimum of 'x' regardless of where you go. So do mechanics etc. We need industry standards! More and more work is getting shipped overseas for CHEAP LABOR. $200 bucks for a rendering?
Back to the point- I usually propose a fixed fee for a clearly defined scope of work. If the project is still in design, I might proposed an hourly up to the point the design is confirmed, and then fixed rates to generate the visuals. In either case, if a particular element has been approved, then there will be additional fees for changes. Business- We all should be compensated fairly for our time. |
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