Quote:
Originally Posted by willrogers
If you're still interested, I had a similar problem, an after alot of trial and error found adding a Lume(glass) shader to the Surface map of the A&D Thin Glass material made it alot more reflective of the environment.
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Hey Will,
Do you mean surface as in 'diffuse' slot or as in the
MR Connection rollout?
Regards
Bri