![]() |
||||||||||||||
|
|
||||||||||||||
|
|
#1 (permalink) |
|
Junior Member
Join Date: Sep 2006
Location: Toronto
Posts: 28
Name: Lefks L |
I am currently working on an outdoor scene!! My first! It is based in a forest and I need to create a "full" looking ground. I have layered tons of textures in photoshop and have put a a displacement map in certain areas etc...It looks ok but I still need branches, grass etc...I tried using image planes for grass but I do not like it, I also tried using Max's hair and fur for grass and I do not like it either....I am thinking it's a combination of things, maybe add more displacment maps and then maybe image planes combined?? Anybody have any thoughts?
thanks |
|
|
|
|
|
#4 (permalink) |
|
Senior Member
Join Date: Oct 2002
Location: Atlanta
Posts: 270
Name: David Hansen |
i use this.
http://www.gugila.com/links.html |
|
|
|
| Sponsored Links |
|
|
#5 (permalink) |
|
Veteran Member
Join Date: Mar 2004
Location: Bradford
Age: 27
Posts: 1,280
Name: James Taylor |
sorry about the delayed responce, been a busy day...
anyway i think you've madde a good start and feel that when you add some tree's / bushes etc it'll break up the visablity of base which will help a lot. I think your right that you need some branches and how about also some scattered leaves...?? You mention hair and fur for the grass, if you have the render power available you should be able create some nice results with it, maybe a case of experimenting further. Alternatively use displacement as again mentioned or last but not leaset simple bump. hope that helps, its not much different from what you already mention... you seem to going in the right direction. Try adding in some of the other elements and come back to ground element later... i'm sure it won't look as bare then!! |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Terrain height lines. Who wants to convert? | quizzy | General Discussions | 5 | March 2nd, 2005 12:49 PM |
| Help with creating roads on existing Terrain | MJSpitzer | 3ds Max | 5 | January 28th, 2005 08:43 AM |
| Terrain modelling nightmare | Jeff Mottle | 3ds Max | 14 | December 4th, 2004 04:33 PM |
| Terrain Problem with Sketchup, how do you stop triangulation when importing? | Richard McCarthy | SketchUp | 1 | May 10th, 2004 10:46 AM |
| My terrain is corrupted, HELP! | Brian Cassil | 3ds Max | 12 | March 18th, 2003 05:52 AM |