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#1 (permalink) |
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Senior Member
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...after RayTracing
I dont know if you people have this problem, but every time I RayTrace an scene, my textures get burned out I usualy then slide down the brightness slider but the "quality" of the texture just isnt the same, before and after RT. Can this be avoided
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#3 (permalink) |
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Senior Member
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ok.
What we did is to turn on the GL compatiable option, and this way the saturated texture problem was gone. As you can see in the picture, the difference huge! But turning the openGL on eliminates the refraction in LS, so bye bye to Ls glass ( you can see it also in the pic.) Any other way around, except modifying (desaturating) every texture in Photoshop, wich also doesnt work evertime?
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#4 (permalink) |
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Senior Member
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Yeah there's asolution to this that I dont remember now how to solve. maybe somebody else recalls how?
Ok I remember now, Lower the BRIGHTNESS scale on the TEXTURE panel on the material properties. Lower that to a number lower than the GREEN area shown for that particular material. The saturation will be diminished BUT not for DIRECT ILLUMINATION specially for daylight.
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_ _ ______________ _ _ Arnold Gallardo Visual Content Creator Technical Writer Author:'3D Lighting: History,Concepts and Techniques' Last edited by Arnold Gallardo; April 29th, 2007 at 09:39 AM. |
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